Project Description
In modern game engines, even with state-of-the-art hardware support, real-time ray tracing is still considered slow, especially against animated 3D objects. In this project, you will explore a new ray tracing method that can be ultra-fast even with a low-end GPU without RTX support. Specifically, you will implement 1) dynamic projection of the surface of an object into a 3D binary array, known as an occupancy map, and 2) hierarchical ray marching that mimics line drawing on a screen, just in 3D instead. Time permitting, you may also explore hierarchical approaches that can further accelerate the ray tracing process, and may implement this method in Unreal Engine.
Team Members
- Amanda Lu
- Cindy Guzman
- Ally Chu
- Chelsea Stoner
- Justin Cao
Professor and Mentors
- Prof. Lingqi Yan
- Grad mentor: Zheng Zeng
Meeting Time
- Meeting with the Professor
- TBD
- Meeting with Grad mentor
- TBD
- ERSP meeting with central mentors
- Chinmay: TBD
- Diba: TBD
Links to Proposals and Presentation
- Instructor feedback on initial draft of proposal: link
- Final Proposal (after instructor's feedback): link
- Final presentation: link